Vintage Camera (Ciro-flex)

This is a 3D Model and Textured asset I made based on a vintage camera I found at the Alameda County Antiques Fair. I was responsible for all aspects of the piece from modeling, texturing, and eventually lighting/staging/ and rendering. For this piece I mainly used Maya for the hard surface modeling, Substance Painter for the texture work (some text elements from Photoshop) and finally Substance 3D Stager for the final turn around render.

Turntable Render

PBR Texture Maps

Albedo

Normal (Open GL)

Metallic

Specular Roughness