3D Animator, 3D Modeler, & Environment Artist – Gaming, Film, Animation
demo reel: www.saatvikdube.com | saatvik.dube@gmail.com | 510-517-7759
Professional Summary
3D Generalist with 2+ years of experience in 2D and 3D environment art, character design, and animation for the purposes of Game Development, Short-Form Film, Trailers, Music Videos, and Social Media Marketing, as both an individual contributor and a team lead.
Strong technical skill set, software expertise, academic achievement, and team collaboration.
Won 2 animation contests as well as group awards for top-ranked production-level game mods.
Accolades and mentoring from industry experts in Streaming, AI, and Animation.
Experience
Wind Sun Sky Entertainment – Environment Art Intern
Jan 20243 - Mar 2024
Vancouver Based Animation Studio
Worked directly with VFX Supervisor and Studio Director on 3D Assets and Environments during pre-production on a Children’s Television series.
Sewerpunk World – 3D Environment Artist
Jan 2023 - Aug 2023
California State University, Long Beach
Created fully playable 3D environment in Unreal Engine 5, utilized Zbrush, Maya, Substance 3D Painter Workflow and used to build extraordinarily high-fidelity models with accurate geometry/physics. Attracted informal mentorship with Walt Disney Animation Studios Look Dev Artist.
The 24-Hour Animation Contest – Team Lead & 3D Animator
Oct 2022
California State University, Long Beach | 2nd Place | 1st Win for CSULB
Assembled and led 5-person team of animators in creating a 30-second futuristic animation in 24 hours, placing 2nd out of 300 teams and 1,500 participants from 17 countries in this global competition sponsored by DreamWorks, Disney, Nickelodeon, and others. Introduced hybrid animation concept that combined everyone’s strengths: placing a 2D character in a 3D world. Lead in art direction, project strategy, and development timeline, plus established guidelines for communication, work check-ins, and presenting new ideas. Personally created environments, models, texture, lighting, 3D rendering, and effects.
Half Life 2: Raising the Bar Redux – 3D Artist & Modeler
Nov 2018 - Sep 2022
Mod DB | 15 Models | 5 Awards
Designed 3D game elements for armor-plated vehicles, electronics, furniture, arcade games, health vials, and other content, every 1-2 months – playing a part in earning team awards every year for 5 years, including “Top 10 Best Releases of the Year.” Collaborated remotely with 30-person global team animators. Produced 30-second trailers, title sequences, title card graphic, and the standard intro for all update videos coming out that year via social media.
Freelance Music Video Production – 3D Animator & Producer
Jan 2020 - Sep 2022
NYC Music Collective | 6 Videos
Conceptualized and created music video animations using pixel art, 3D modeling, and other techniques for artists such as Golder, (printer friendly), and Calvin Kingston. Produced video for King Gizzard (Australia) that was selected as 1 of 3 published winners out of thousands of submissions – receiving 28,000 views on YouTube.
Education
California State University, Long Beach BFA Animation/Illustration | May 2023
Software
Unreal Engine 5, Maya, Zbrush, Substance Painter, Adobe After Effects, Adobe Animate, Houdini (basic), Python (basic)